

For example, US and British tanks fighting each other in Stalingrad. But in-game scenarios in which these vehicles are used are in some cases fictional, and serve as simulation of conflicts that never happened in history.

Such is the case of War Thunder: all of the vehicles in the game are recreated as close to reality as possible based on historical documents. It’s one thing when you make a single-player game about some historical event, and another when you have hundreds of World War II planes and tanks and allow players to use them against each other in multiplayer battles. It depends on the type of the game you’re making. How important is it to make your games historically accurate? In turn, history of mankind provides so many exciting events and settings worth recreating in videogames format – and is some cases, the topic itself could be an important selling factor, like World War II. So it’s one of the best ways to learn something from history while having fun at the same time.

Videogames are a wonderful interactive medium that engage the user like no other type of entertainment. Is it important to have a relationship between gaming and history? Questions answered by Viacheslav Bulannikov, War Thunder Producer. A quick Q&A with Gaijin Entertainment about their War Thunder series.
